Whilst it’s beyond rubbish when a game gets delayed it’s usually done with good reason to ensure the most polished product possible is let out the door, rather than a rushed mishmash that will attract hate on forums like wasps to a puddle of syrup. BioShock Infinite has been pushed back to February 2013 to be buffed into something better.
"I won't kid you: BioShock Infinite is a very big game, and we're doing things that no one has ever done in a first-person shooter” explains Irrational Games creative director Ken Levine. “We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren't the Big Daddies you've since come to know and love. Because Andrew Ryan's golf club didn't have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.”
This sounds reassuring because the love, care and awesomely twisted thought that went into the original BioShock truly made it the tremendous game it was. The first few Big Daddy encounters stick in my mind like a pulsating drill arm extracting fond memories and other important wet bits. If it’s this extra time that Irrational Games need to recreate that feeling in BioShock Infinite, then I’m all for being a little more patient.
My only concern would be if the BioShock Infinite delay is to implement multiplayer, as the rumours currently circulating are saying. I know it had nothing to do with Irrational Games, but the multiplayer portion of BioShock 2 developed by Digital Extremes has really put me off the idea. I feel that the unique feel to BioShock games suits a single player experience well, but does nothing for multiplayer. The one genuinely brilliant thing introduced in BioShock 2’s multiplayer was the fully interactive hotel room that replaced a menu screen.
Maybe a multiplayer mode could work in BioShock Infinite, as zipping around on skylines chasing friends has lots of potential for roller coaster-like gun fun, but I’d want to see something more unique than the fairly standard deathmatch formula used in BioShock 2. Whatever the case, I’m sure the delay will only bring good things. It will also make the pre-Christmas games gauntlet that little bit cheaper, which is always welcome.