Saturday, 19 December 2009

Starting Christmas with a bang

Where as a lot of gaming sites may start to be writing about the best of 2009, Christmas and all that jazz, I intend to talk about the next most popular category that has been impacting my life a lot as of late. Grenades being mapped to stupid buttons on controllers.

It has happened to all of us, fully immersed in your mission you move in looking suave and sophisticated, a man on a mission. You get to your objective, something you have been working towards for hours now, and just at the critical moment, you take the opportunity to pull a pin on a grenade and drop it to your feet. Crap…

It has happened to the best of us. “That hostage needs rescuing!”

“Never fear ma’am let me just get up close and, oh God, run!” You manage to get just far enough back to avoid any shrapnel in your fine appendages only to turn around and find that your important VIPs are now decorating the walls.

There’s also the classic wall cover cock up. With cover being mapped to L2 and grenades being mapped to R2, the countless times as I have been learning a game that I have thrown a grenade against the wall instead of leant against it is a bit silly. No matter how much I try, I still manage to play the squash equivalent of Russian roulette with myself in most game sessions.

The thing that I am finding particularly irresponsible and frustrating at the moment lies with the PS3. Developers seem to have a fetish for swapping around the grenade and firing functions on the R1 and R2 buttons between different games. I don’t have a particular preference to which button should be used (surely the trigger one makes sense though) but if it could just be universally accepted that one is shoot and the other is throw, I will not be blowing off my pixelated limbs as much.

Again, I suppose this is another blog to file under ‘rant’, especially after playing The Saboteur and instead of walking in disguise, I threw a grenade and blew up my cover along with a few conveniently placed barrels of petrol.

I’m sure I am not in the minority when it comes to accidentally blowing up the people/things you intend to save/not blow up but is the compromise of risking accidental, hilarious death worth the trade off of an instantly accessible grenade? To be honest I’d probably say yes, as digging through inventories can be frustrating in a gun fight especially if you could have learned to use one button correctly and tossed a potential explosion to the feet of those trying to harm you.

Anyway, to be slightly more topical, I hope everyone has a very Merry Christmas and if I don’t speak on here before then, I hope the inevitable family feuds are at least tolerable this year.

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