On the other hand however, I do not see the reasoning behind taxing violent videogames, as was suggested earlier in the week. The genius thought behind this one is that if violent games were a little dearer, those who might be tempted to buy the game, like it too much, and kill their family with a hammer, might be put off.
I do not mean to sound insensitive, but blaming games for society’s ills really is stupid. In a similarly stupid vein, so is suggesting that a high tax will help curb the alleged problem.
The main argument for putting a tax on violent games is that they are turning our sweet innocent youth of society into hoody wearing, knife toting muggers and rapists. So if the games are more expensive they will have less access, helping communities live together in a little more harmony.
Has it struck them that making games cost more could go in the completely wrong direction, and so instead of just thugs, we will have thugs who are more desperate because they spent all their money on games.
Surely the best thing to do is to try and treat games retail a bit more like alcohol sales and enforce a stricter challenge 25 out look to it?
On a slightly different note, Mad World comes out soon and if reviews are anything to go by, it is fun but a little short (around six hours apparently). Is this still regarded as short nowadays? I only ask because to me it seems that this is becoming the average, which is a huge shame.
From the videos I have seen, the game’s protagonist, Jack, has an arm mounted chainsaw that is put to a rather gloriously violent use. I think that that he may have over looked the lucrative aspects of selling such a device to lumber jacks who are always on the move. A retractable chainsaw would make equipment management so much simpler for them.