Wednesday, 3 December 2008

The Touch Screen and Gaming

When talking about Windows 7, a lot of people seem to become quite childlike about the entire thing and just start reminiscing about how cool the computer interfaces in minority report were.

Yes, touch screens can be cool, but do I want them in my games? The DS touch screen has been a bit of a hit and miss wonder bringing us an onslaught of games readily accessible to old people who like sudoku and making sure their brain still works.

I did not buy the DS Zelda game because the only control was the touch screen. Stabbing a small monitor with a stubby pencil wannabe somehow does not seem quite as appealing as pushing big, satisfying buttons.

If Microsoft wants to phase out the mouse on the PC in favour of placing sweaty fingers on the screen, how will this affect my beloved shooting games? Would I have to physically touch what I want to shoot? Apart from making me feel like some kind of overpowered God person killing pixel armies, it just would not feel the same.

A mouse already feels far removed from a weapon, so remove all peripherals and what do you have? Will we be playing The Sims 6 completely naked and be able to influence it with different body odours? Can Tomb Raider 15 be completely controlled through interpretive dance and rubbing against the screen?

I will keep the mouse in my gaming as long as possible thank you very much! A touch screen might be advantageous to a few games, such as real time strategies, but I want to be really selfish and ask, ‘What will it do for MY genre?’

1 comment:

Anonymous said...

Interestingly, the touch screen controls for Phantom Hourglass worked pretty well for me. It's the game design and the lack of progress elsewhere that didn't do it for me.

As for your main point, I think this generation has shown that whilst the touch screen is an accessible feature, it's not going to cut it for some things. Note the failure to make a truly good FPS on the DS despite the demand and success of the system.